
Balatro
English → German
Game localization · English → German
I’m Dominik. I bring your game’s dialogue, UI and store copy into natural German — with the tone, personality and detail it deserves.
Your direct contact, from the first brief to the final delivery.

English → German · Same game. Same voice. · Translation · Review · LQA
Selected credits
From distinctive indie worlds to major releases: a selection of my English-to-German game localization credits.
Credits include work commissioned directly and through localization service providers. Game artwork belongs to its respective owners.
How I can help
A first release, a fresh pair of eyes or the next update — we agree the scope around what your project actually needs.
Dialogue with character. UI that makes sense. Store copy that sounds right. I translate from your English source and keep the German voice consistent.
Already have German text? I review it against the English, resolve terminology issues and check the language in-game when LQA is part of the brief.
New strings, a content update or a new Steam description: I can keep working with your existing terminology and style as your game evolves.
Working together
You’ll know what I’m delivering, when to expect it and who to ask when something needs context.
Send a link, a text sample and your target date. An approximate word count helps, but you don’t need a perfect brief to get in touch.
I confirm the work, price, delivery date and any review or LQA requirements before we start.
I work with your references, keep terminology consistent and bundle questions so you can answer them efficiently.
Receive the agreed files in your project format. We can arrange in-game LQA and future content as needed.
Hi, I’m Dominik
I’m a German game localization specialist working directly with studios and publishers, as well as through established localization service providers.
My work spans narrative, dialogue, UI, review, linguistic QA and marketing copy. I’m particularly drawn to games with a distinct voice — from indie horror and surreal worlds to character-driven adventures.
You’ll work directly with me on your brief, questions and delivery. I want the German text to feel like it belongs in your game.
Freelance game localization specialist
Your next German release · Start with your Steam page · Personally checked
An easy place to start
Get a German version of your Steam description, personally checked by me and ready to publish within 24 hours.
No word limit · Personally checked
No signup, sales call or purchase required.
Have a project in mind?
Tell me what you’re making and what you need in German. A rough word count is enough — and it’s fine if you don’t know yet.
01 Share your game and the work you have in mind.
02 I review the brief and ask for any missing context.
03 You get a personal quote before committing to anything.
Studios, publishers and LSPs welcome.
Discord: dominikmay
No call or email to write. Just a few details to get started.